

Get several in a row and your gold will be depleted rather rapidly.ĪLWAYS Tunnel into quartz squares. (I only really noticed in this release, but Paladins get their spells in the same order every time, unlike priests.)Ĭutpurses are quite annoying early, because if you are a melee character you usually cannot kill them in one hit. Sile, the Kobold Rogue (about to learn a spell)Īmilon, the Hobbit Ranger (showing the character screen) Werdna, the Gnome Mage (showing how Detect Traps appears) I’ve created 6 new characters and shall be posting about their successes (and failures) as the weeks go by: It starts out set to 6×3 in the Options>Graphics>Tile Multiplier list and I suggest that you stay with 6×3 or 4×2, or 8×4 if you like them larger. The tileset looks great, and has different pictures for each race/class/gender combination. (The only other tileset I like is the one by David Gervais). Other changes include new monster pits and nests, torches now radius 1 light, slight changes to prices and monsters, more consistency for enchant/disenchant, consumables now stack as 40, no weakly cursed items, and lots more.

#ANGBAND 4.0 WINDOWS#
These are enabled by default when you start the game, along with the additional windows for information display.

This new release has quite a few changes, most notably a new resizeable tileset (64×64) by Shockbolt, an artist who also designed ones for the ToME4 roguelike game (look him up at the deviantArt website). The team has also been working on a v4 release, but there’s no word on when it will be ready. The last major release (3.3.0) was in July 2011, and there were 2 bugfix releases since. The Angband team released a new version this past Friday, September 14.
